module game {
    class SkillHandle {
        public constructor() {}
        120001 = function(attacker,defender) {
            var damage = battleHandle.calcDamage(attacker,defender)
            return damage
        }
        120002 = function(attacker,defender) {
            var damage = battleHandle.calcDamage(attacker,defender)
            return damage
        }
        120003 = function(attacker,defender) {
            var damage = battleHandle.calcDamage(attacker,defender)
            return damage
        }
        120004 = function(attacker,defender) {
            var damage = battleHandle.calcDamage(attacker,defender)
            return damage
        }
        120005 = function(attacker,defender) {
            var damage = battleHandle.calcDamage(attacker,defender)
            return damage
        }
        120006 = function(attacker,defender) {
            var damage = battleHandle.calcDamage(attacker,defender)
            return damage
        }
        120007 = function(attacker,defender) {
            var damage = battleHandle.calcDamage(attacker,defender)
            return damage
        }
    }

    export var skillHandle = new SkillHandle()
}
